Using visual studio 2019 my team and I made our version of the game Triangulate using c++ and a custom game engine. This game uses circles (probes) to find bombs. When a bomb is within the probe's radius a circle will form at that distance to indicate there is a bomb somewhere along that circle. You must use these probes to find the bombs without hitting them. My main job in this game was to implement game logic and create meshes using vertex buffers, index buffers, and shaders. This was a group project amongst two of my peers where we had to work remotely to create this game.
© 2025 • All content within this project is strictly the property of Lucas Veldman and is not for public use without permission.