Game made for my Software Development class using Java. The purpose of this project was to demonstrate good software re-usability practices between this game and the Lazarus game. For this, I made a game engine for which I was able to extend classes from in order to build both games
Key features:
-Two tanks in split-screen configuration
-Powerups (Different shells, shields, etc...)
-Walls and Destructable Barriers
-Mini-map in corner
-Tanks made slow and difficult to move to add some realism.
*Note: Resources by The Game Maker's Apprentice. Music by John Williams
© 2025 • All content within this project is strictly the property of Felix Portillo and is not for public use without permission.