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Military Mech - Independent Design Project | Portfolium
Military Mech - Independent Design Project
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October 13, 2019 in Art & Design
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Date: 1st Quarter of 2019
This was my most complete 3D work to date. A sci-fi mech manufactured for military purposes. The work was designed part of a course for 3Ds Max, but taken further using Substance Painter, and V-Ray Engine.

Elapsed Time: 80 Hours
Modeling and Smoothing: Approx. 25 hrs
Unwrapping (Checker Pattern) : Approx. 25 hrs
Texturing (Making it Realistic) : Approx. 20 hrs
Rendering (The Images You See): 10 hrs
Source Description:
"This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program."

The stages are in the third image. The edgy pieces are smoothed. Then, the checker pattern is used to prepare the maps, which make the steel and scratches in the final form. Rigging and animation remain to be done, which are part of the main course.
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Hamada Al-Doori

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