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Feather Weight | Portfolium
Feather Weight
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June 17, 2016 in Game Design
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Feather Weight is a UCSC senior capstone video game project that utilizes the Unity game engine. My role on the team is a Level Designer and 3D Artist. I used Blender and Unity3D to model a unique 3D environment within a modular hexagonal tile that can be moved and manipulated at will. I also created various 3D model assets that include, but not limited to: a cage, a cloud, trees, and logs. Due to game direction changes, features had to be cut, so many of my models were left unused and untextured.
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Jacob Le
Computer Science Game Design at University of California at Santa Cruz
Jacob Le

3 Skills

8 Teammates

Alexander Mao
Alisa Prusa
Annette Yao
Bill Lin
Lindsay Van Zandt
Sam Fields
Sidney Small
Tai Trinh

3 Tags