Feather Weight is a UCSC senior capstone video game project that utilizes the Unity game engine. My role on the team is a Level Designer and 3D Artist. I used Blender and Unity3D to model a unique 3D environment within a modular hexagonal tile that can be moved and manipulated at will. I also created various 3D model assets that include, but not limited to: a cage, a cloud, trees, and logs. Due to game direction changes, features had to be cut, so many of my models were left unused and untextured.
© 2025 • All content within this project is strictly the property of Jacob Le and is not for public use without permission.
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