Built a functioning economy engine based on the paper Emergent Economies for Role Playing Games by Jonathon Doran and Ian Parberry. By giving the program a resource desire and base output per person, the engine will find a price each programmed person will pay for a good, how many people are needed to reach an equilibrium for supply and demand, and will adjust these numbers based on given environmental factors (floods, droughts, and fires).
A write up on the inspiration for the engine can be read here: http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php
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