This is a custom game engine using DirectX that I build in conjunction with my Foundation of Game Graphics class. In this engine I use shaders to manipulate the pixels on the screen using modern day physics based rendering techniques. In this engine you can also create game entities that hold a mesh, material, and a transform. This is a work in progress engine but where it stands now you could make a game with it.
© 2025 • All content within this project is strictly the property of Lucas Veldman and is not for public use without permission.
Comments