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BREAKOUT in C | Portfolium
BREAKOUT in C
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December 9, 2016 in Coding
Program Description
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Created a version of BREAKOUT in C for a custom designed shield on the Arduino Zero. The game contained both limited and unlimited modes which described the movement capabilities of the joystick controlled paddle, either only x-axis, or both x and y axes. The game emitted different sounds based on what the ball bounced off of, whether it was the wall, paddle, or any of the three layers of bricks. Each layer of bricks was worth a different amount of points and the current score as well as high score was maintained. Leaving the menu screen on for over five seconds activated demo mode, where the game played itself.
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Nicholas Felt